Hegemony Research Links
Wednesday September 12, 2007
For those interested in learning more about Ancient Greece, Philip of Macedon and other topics related to Hegemony we've posted a few useful sites on the Hegemony links page.
We also invite anyone doing research relevant to Philip to send us links or drop us an e-mail. We're always interested in new information or ideas and some (like the ongoing survey of Macedonian related fortifications at Kastro Kallithea) we might even be able to include in the game.
We also invite anyone doing research relevant to Philip to send us links or drop us an e-mail. We're always interested in new information or ideas and some (like the ongoing survey of Macedonian related fortifications at Kastro Kallithea) we might even be able to include in the game.
A PAX Upon Thee!
Thursday August 30, 2007
![]()
Our packed booth at PAX
Oh yeah, and we were showing off Hegemony, too.
We're glad we've gone. Not only was it a fun experience, but we got to show Hegemony to a lot of people who hadn't heard of it, and it's always reaffirming to hear people tell us that we're taking the game in the right direction.
Thanks to everybody who stopped by our booth, and thanks to the guys at Penny Arcade for putting together (to paraphrase Tycho) the greatest con in the universe. We hope to see you again next year!
Westward Ho to PAX we go!
Monday August 20, 2007
Next weekend we'll be manning a booth at PAX, the Penny Arcade Expo being held in Seattle, Washington on August 24th - 26th.
Visitors to our booth will be able to try out a pre-beta version of Hegemony: Philip of Macedon. So, if you're going to PAX or will be in the Seattle area, drop by our booth to say hello and take the game for a test drive.
Visitors to our booth will be able to try out a pre-beta version of Hegemony: Philip of Macedon. So, if you're going to PAX or will be in the Seattle area, drop by our booth to say hello and take the game for a test drive.
Workers and Slaves in "Hegemony: Philip of Macedon"
Monday August 13, 2007
![]()
The slaves are preparing to revolt!
In the typical RTS design, workers gather resources or build additional buildings and other structures on the map. In Hegemony: Philip of Macedon workers are organized in the same way as combat brigades are, each with a home city and population support, making them either native Macedonian or mercenary.
Click here to read the rest of the post.
The Economy in "Hegemony: Philip of Macedon"
Tuesday August 7, 2007
![]()
An oxcart hauls supply to the nearest city.
I'll give my personal bias on micromanagement before describing the economy in "Hegemony: Philip of Macedon". I'm not against micromanagement if a game is designed with micromanagement as its central feature. My concern is where micromanagement remains optional yet yields such amazing results that it becomes the "de facto" requirement for a player to do well. I prefer a game system where micromanagement is either a central feature or the need for it is avoided. With the emphasis in "Hegemony: Philip of Macedon" on battle, territorial expansion and organization of a growing Kingdom, we've tried to design the economy to work well without the need for micromanagement and have simplified it to "Gold", "Food" and "Population".
Click here to read the rest of the post.
Strategy and Combined-Arms Tactics in Hegemony
Monday July 30, 2007
![]()
A Combined-Arms force of Macedonians
When applying combined-arms tactics to ancient warfare, heavy infantry form a battleline to advance and engage the enemy in melee combat while light infantry use missile fire to lower morale and disrupt the enemy ranks. Cavalry protect the flanks and threaten to surround the enemy and pursue after victory. Catapults can be added to support river crossings, counter enemy siege defenses or to weaken the enemy in field battles. Effective combined-arms is all about coordinating the various troop types available for each battle.
Click here to read the rest of the post.
New Hegemony video
Monday July 23, 2007
![]()
Pella is under siege!
This video shows in-game footage of the tactical to strategy map transition, formations, brigade grouping and battleline combat. To get the video go to the Hegemony Downloads page or go directly to the YouTube page. Keep in mind that this is all in-game footage! When you see the game zoom out to the strategy map, that's exactly what it looks like in game; there's no editing tricks being done here. This is one of the unique features of Hegemony; the tactical and strategy maps are not separate modes, and take place at the same time. But don't worry, you can pause the game at any time if you need to spend more time on your strategy.
If you want to give the game a try, we'll be in Seattle this August 24-26, 2007 for the Penny Arcade Expo. Our booth number is 144, so drop by to say hi!
Hegemony in the News
Monday July 16, 2007
As a result of our trip to Origins a few sites around the web have posted commentary on Hegemony. Check out this very thorough preview at The Gamer Hotsheet.
[Update: 7/19/2007] The Wargamer has posted more of their Origins convention coverage including a few words about Hegemony.
[Update: 7/19/2007] The Wargamer has posted more of their Origins convention coverage including a few words about Hegemony.
Hegemony Design Discussion: Cavalry
Monday July 16, 2007
![]()
A Persian cavalry unit attacks the hoplite flank.
In the world of the ancient Greeks, the nobility and wealthy owned the horses and formed the cavalry. Cavalry were fast and mobile, wearing greaves, breastplate, helmet and a small shield. They engaged in melee with a 12-foot lance and carried a short sword for backup.
Click here to read the rest of the post.
Post Origins Screenshots
Friday July 13, 2007
We picked some shots that impressed the crowds at Origins and showed off a couple new units as well as the range of views available in the game. Move in close to watch the battles or step back to arrange formations and plot flanking maneuvers on the battlefield. While at anytime smoothly zoom out to the 2D parchment map for full control over your empire using 3D miniatures.
If you've read this far, you should stop reading and check out our screenshots!

